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KindSoCIETIE KNoT ModeWorkshop ThreadActive Citizenship
Skills Developed
Systems ThinkingDecision-Making Under UncertaintyCollaborative Practice

About this KNoT

Lead a nation through crisis and compromise — where every decision ripples forward, and your legacy shapes the world the next group inherits. Come and play!

Preparation

Please read the background information: About the Game - CyberNations_About the game_May26.pdf.

What You’ll Learn

CyberNations is a semi-cooperative board game about leading a community through an uncertain near-future Australia. Players take on different roles, balancing shared goals with personal agendas as they respond to crises, negotiate priorities, and shape the future together.
At its heart, the game is about leadership in complex systems and intergenerational fairness: feedback loops, disruption, adaptation, and the difficult trade-offs involved in collective decision-making. Every choice changes the world, and each game leaves a persistent legacy for the next group of players through the evolving Chronicle.
CyberNations is developed at the ANU School of Cybernetics to help people explore systems thinking in a social, hands-on way. Today, it’s being used in classrooms, workshops, and community settings to spark discussion about resilience, leadership, and the futures we want to build together.
Systems shape today's fast, connected and changing world. Organisations and communities need to invite and synthesise different perspectives to make sense of the world, anticipate futures, and maintain their viability. Tailored gameful experiences like CyberNations provide spaces to share those perspectives; formulate scenarios and strategies; and safely practice implementing them.

In this session, you will:

  • Receive a brief introduction to systems modelling;
  • Play a facilitated game of CyberNations;
  • As a group, discuss your experience and share insights.

Learning Resources

And explore some of the resources:Gameful experiences for hopeful futures
Gameful experiences for hopeful futures

Tips & Advice

CyberNations is part of a research program at the ANU School of Cybernetics, about developing, deploying and assessing gameful experiences for education, decision-making and impact. You can learn more at: Gameful experiences for hopeful futures

How to Complete This KNoT

Please consider the trajectory of the game of your group. Take a photo of your board at the end of the session. We will discuss as a group around the following prompts at the end of the session:

The game as a system:
  • How does the game behave as system?

  • Were there times where you had a particularly strong (positive or negative) reaction? What do these reactions tell you?

  • What were the tension between the overall mission goals and your individual goals Were there trade-offs that you had to manage?

The game as an analogy:
  • Were you able to align your strategy with others in the game? What helped or made it harder to do that?

  • Does the game remind you of particular situations you have experienced in your life, education or work?

  • Are there parts of the game that feel particularly realistic or unrealistic?

Looking forward:

  • What is the key learning you are taking from this playthrough?

  • Are there you will do differently from now on (in a future play of the game or in your own context?)

  • What do you need to research, ask or talk about? With whom and when?

Submit your Completion Task here:

Submit your completion task for this KNoT via the Qualtrics survey (ANU Login required). You have 10 calendar days after the KNoT to submit it.

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