Serious Games: CyberNations

Being Workshop ['Active Citizenship']
CyberNations is a game for 1-5 players about leading sustainably in a complex, adaptive world. Its innovative game mechanics create an engaging ‘coopetitive’ experience. The game world also persists between play sessions, inviting players to think about the game world they ‘inherit’ and the kind of game world they are creating for future players.

Preparation

Please read the background information 'About the Game'.

What You’ll Learn

CyberNations is a live experiment. It seeks to generate research-led learning outside of a classroom. It is not about defeating dragons or colonising anything. The game has done its job if it provides a challenging and engaging experience and starts discussions among players about how they can act in ‘real-life’ complex situations to shape the futures they want for themselves and their communities.

Learning Resources

Find out more about Gaming at the School of Cybernetics: https://cybernetics.anu.edu.au/projects/gameful-experiences-for-hopeful-futures/

And explore some of the resources:





Tips & Advice

Thomas will be presenting the CyberNations game to a number of audiences:


How to Complete This KNOT

Please consider the trajectory of the game of your group. Take a photo of your board at the end of the session. Consider your role in the game and reflect on some of the following prompts: