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KNoT Type & Mode
Being Workshop
Thread
Enabling Technologies
Created By
Jessamy Perriam — Fellow (College of Systems & Society )
Thomas Biedermann — Collaborator (School of Cybernetics)
Upcoming Sessions

About this KNoT

A serious game that explores how we collaboratively make decisions about future technologies The year is 2035. Large-scale quantum computing has been achieved, but the costs of running these systems are still too high for general commercial use. Quantum computers are capable of processing vast amounts of data faster than conventional computers, making them suited for complex, computationally-expensive tasks. Several nation states have quantum computer systems operated by research institutions, but the technology is still inaccessible for most.

This serious game will take participants through an international negotiation process to attempt to agree upon a way to harness this technology. Your game facilitators will be Dr Jessamy Perriam and Thomas Biedermann.

This KNoT requires a minimum of 15 participants to go ahead and is capped at 30 participants. Please RSVP by Friday the 17th of April so we can prepare materials ahead of the session.


Tips & Advice

The Quantum Diplomacy Game was originally developed by Andrew Chen, Kristiann Allen, Grant Millls and Naomi Simon-Kumar from the International Network for Governmental Science Advice (INGSA) , initiated by the Geneva Science and Diplomacy Anticipator (GESDA) Foundation (cc 2022).The initial work is licensed for non-commercial reuse (CC BY-NC-SA 4.0), with attribution to INGSA and named authors, and link to https://ingsa.org . For more information on the license, click here .

How to Complete This KNOT

Reflect on the activity/event (150-200 words). Please include any resources generated.
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